talk about very late... i know i know this took WAY longer than it really should have (this post i mean) but thats part of what i wanted to talk about with this lil thing.
as youve certainly seen if youve been followin this game i recently released an april fools "teaser" project by the name of anemoia. if youve seen it through i wouldnt doubt theres at least one person who by the end wondered, to some extent, "whats the point of this?". im just gonna answer it thoroughly right here.
this game has actually been in the concept stages for a LONG while now, more than half a year i think. its gone through a lot of changes and different plans and so did its intent, but in its final state i had a very clear set of desires when it came to what it should serve as.
from the basic viewpoint of the games themselves i wanted to sort of set a tone when it came to the themes they set to convey. in a way it serves to, while in no way that deep or serious, almost deconstruct the norms of what a ton of modern horror stuff tends to be. its flashy, its frustratin, its long, its uncomfortable, but by the end you realize that there really is nothing to be found or learned from it. no real reward or message, its pure style with no substance, and not even an enjoyable one at that. its something the comic and this project has made wanna try and take a critical look at, specifically the contrast between care and ignorance, and how both their extremes end up essencially becoming the other. beneath all the shallowness and unthoughtful spite this game has in its universe beneath it is layers of a grander tragedy, the emotions and journeys of dozens of people, the center piece of their lives, yet here its not even a shred of what it really means to them. but its not corrupted, not tainted, or altered in any way. its just the hollow skin of what it really is. its bare face viewed with the complexity and analysis of what lies beneath it, but without it theres nothing to be said or learned. only a fancy visual to look past.
now, at the end of the day, for anemoia this doesnt really mean much, in fact this may make no sense at all to you, or you may think its not that serious (neither do i honestly lmao), but i guess in terms of artistic intent if you can even call it that here thats moreso what i wanted to go with. as in theres a reason this is what i decided to go for an april fools gag to this project. at the end of the day its technically an art piece, you have the right to see it in any way you want, and im not gonna force you to see it any more complex of a light. take this more as a reference to what i wanted it to be, but use it to form your own takeaway from it.
now, in terms of a real life standpoint, things are much different.
i dont think its too much of a shocker when i say there hasnt exactly been work done on ILM durin anemoias production, but from my own view i would say thats a good thing. a LOT has happened in the past few months, before and after this things development cycle, and the game wasnt exactly as high priority on my to do list as it once was. not to say i dont want to work on it, i dont love workin on it, or i dont feel like puttin in the work to see it through, because i REALLY do, but the point for me is when it comes to this game is its sumthin i wanna make more long term. if i spent every wakin day of my life workin on it by myself it would still take probably almost 2 years to finish, and thats where the whole topic lies. i dont exactly wanna put every inch of my time, effort, thought and focus into sumthin i will probably see in an entirely different light in so much as a few months. i dont wanna waste away all i have right here and now on a future endeavor that may not even be noticed by too many people, includin those i want to show it to. i want this game to take its time. to flourish when the season is right for its growth. to properly develop with the love and care it deserves. i really dont want this game to turn sour in my eyes from my own decisions, and that bitterness to kill it off. this game is a long term, slow and steady labor of deep love to me, and i want it to serve that in such a way it wont take away all i have in my present, and whatever present awaits me in the future. will this game be worth such a wait? i cant speak for everyone, but if i had to say, dont expect it to be. this project wouldnt take so long because of a need to deeply unnecessarily polish it, to gather as much attention as possible for when its drop comes, or to build a precident for any grand spectacle. in its simplicity all i hope from those who are still somehow there to witness it is for them to see it as nothing but pure love. to see past all its faults and rough edges that it at least was put together with heart and those faults it wears with no shame. i dont want people to follow this games journey to expect whats to come, but to enjoy it as it is in whatever state it is when they next visit it, and to appreciate it for where it stands at that point in time.
i will continue work on this game. it will not die any time soon. there will be a point in time you will see it fully. but dont stress yourself for when the time will come and what it will be as it does. enjoy it and all around you while you still have it. thats what anemoia, in all its ridiculousness, has taught me, and why it truly means so much and sets the tone for me and this project. i deeply care for all of you who stick by me currently, and i wanna have something to show all of you soon. peace, and take care :]
-that one girl
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