
Next up
Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE
Go check out @Ruesafer ![]()
’s new gameplay video, featuring my game corrupted files! Thanks so much to him for spreading the word of the game
https://youtu.be/6J6OJbUaUXA?feature=shared
Seeing great videos like this motivates me to finish the game
Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:
Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6
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New soundtrack/chase music for Corrupted Files
Working on some more battlefield style destructible buildings in unreal 5
I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.
So I covered the soundtrack from @Kazovsky ![]()
's and @ryptide_official
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's upcoming game "TRTBN VR" a long time ago, relistened to it, and decided my cover was absolute trash. I've improved a bit since, and decided to take another whack at it.
Beloved entertainment venue rises from the dead, boasting new name: "Dator's Rock 'n' Rave"!
(circa. July, 1991)
Did I cook with this beat?















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