3 days ago

when i was developing the extended underground mod, i had two ideas for areas which i scrapped it.

one, would be a candy land (like the candy kingdom from adventure time.)
the other, would be a asiatic inspired, which gonna be a subarea of springreen.




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UNDERTALE: Extended Underground: Team Applications Open! (please read the article for more info)

these are the current npcs i've made for catacombs (as of now) - Gravey (can be battled while on Catacombs.) - Grimclops (can be battled while on Catacombs.) - "Slime Widow" - "Emo Beagle Dog"

A quick update: Made some changes on Muchiel's house to look abandoned. Also, I'm still thinking about Catacombs Monsters design, this is "Gravey", a living gravestone.

I made it to put borders for the mod!

The main issue about this, is that sometimes the borders might not work sometimes.

So the screen keeps on the original size, instead the one with borders.

But it might can works sometimes.

UT:EU - Marshlands (v2 mockup)

"A dark sister location of Waterfall with a dark teal palette, much more is umid than Waterfall, but where sometimes, you can find dandelions there."

"But you might gonna find someone familiar there..."

A quick explanation of how the Train system gonna work on the Extended Underground mod.

UT:EU - Autumnia Mockup (v3) "First accessed via a train station on Snowdin, Autumnia is a sister location of Snowdin, a cozy area but also mildly dark, and where a Halloween-like event happens in a village there."

"Why not use a raincoat instead of a umbrella?"

a random idea i had about Frisk wearing a raincoat on Waterfall

It sometimes sucks that I need simplify the coloring of some assets, to try fit with Undertale artstyle. (then vs. now)

(Mockup for my UT Mod) UT:EU - Hotland Depths. "Below 200 meters, there's a very difficult area to inhabit from Hotland, with some parts having a toxic gas. This area has a pinkish hue due to the chemicals in the acid from Steamworks."