2 years ago

When modeling, do you prefer working destructively or non-destructively? I usually want to keep everything non-destructive, but I also feel that you have more control when your workflow is destructive, it's a risk though that I'm sometimes scared to take.


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I hope at some point I can stream working in Godot, because I could need some active backseating. How would you make this more simple?

Edit: Last line is supposed to take from modulate.r as well

It's always good practice to make the collision of enemy projectiles thrice as big as the graphic itself, as to not underwhelm the player and also extend the playtime.

Update: this is all you get, haha suckers

What if when you die enough times, you get a rage quit option where the game just closes after a horrendous scream

Hola

I hope you're ready to avoid fish.

Look at ya boi merging two cylinders with ease

Look.

I'm lazy.

I'm a lazy cow.

What do you want from me?

UPDATE: THEY LET ME PET SIMBA

Only the mightiest of asses can seat itself on that seat!