3 years ago

When modeling, do you prefer working destructively or non-destructively? I usually want to keep everything non-destructive, but I also feel that you have more control when your workflow is destructive, it's a risk though that I'm sometimes scared to take.


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Lisa

Only the mightiest of asses can seat itself on that seat!

Look at ya boi merging two cylinders with ease

It's always good practice to make the collision of enemy projectiles thrice as big as the graphic itself, as to not underwhelm the player and also extend the playtime.

What if when you die enough times, you get a rage quit option where the game just closes after a horrendous scream

Update: this is all you get, haha suckers

Hola

UPDATE: THEY LET ME PET SIMBA

I hope you're ready to avoid fish.

I hope at some point I can stream working in Godot, because I could need some active backseating. How would you make this more simple?

Edit: Last line is supposed to take from modulate.r as well