This morning I discovered a critical bug in WPF that was causing the aerodynamic forces of some objects to be calculated incorrectly. I have uploaded update version 0.2.1, which fixes this bug. You will likely notice your aircraft generate more lift and drag. In some cases, you may need to add more engines to counteract the new (more accurate) drag.
In addition the that critical fix, I included in this update the strut fix, as well as parachutes and flywheels.
To use the parachutes, add them to your build, then right click on them to select which key will deploy the chute.
Any object attached to a flywheel will be able to spin freely.
For people using the webplayer, an unfortunate bug in the Unity webplayer - gamejolt interaction causes a new save file to be created every time I update the game. To get your saved builds back, you’ll need to open your old save file in a text editor, copy the contents, and paste them into the new save file. The necessary files are located here:
Mac OS X: ~/Library/Preferences/Unity/WebPlayerPrefs
Windows: %APPDATA%\Unity\WebPlayerPrefs
Builds created with versions 0.1.x are not compatible with 0.2.x.
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