As many of you are aware, on Thursday I commented that I was having some problems with corrupted scene files and missing prefabs just prior to finalizing When Pigs Fly 0.3. Unfortunately, what I initially interpreted as corrupted files turned out to be a rapidly dying hard drive in my development machine. It has now failed completely.
I do have backups, but I’ve probably lost about a week’s worth of work, plus or minus a day or two. I have a new HDD on the way, so my machine should be back up and running on Monday. The timing on this is very unfortunate, however, as I have several other commitments this coming week that I cannot break.
My goal now is to have the update released on Wednesday, July 22. I apologize for the delay, and thank you all for your patience.
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