Game
Six Shifts At Chells [Soon]

1 year ago

when the




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parking lot

"8288IHAIOARH382YHRUWIEAUR0832YT9H92Q8WUHRIHF834ERHNU4EDNFJQ.HFIUDBASJFBR3928NKFSDJNFJANKkbiVuycrX4xx3s5ZX#X4zX2a3s$d%^f^^7v6F&5cXe5XE%rcF&g"

"wait is that blender????"

yes it is! i'm not good at 3d modeling (thats why were making the game with 2d sprites) but i do want to make the map and maybe the characters in 3d because why tf not?!

Ai is finished, now CW needs to adapt it into main game and then we got camera rendering, finishing missing cameras making a per shift ai sheet and cutseens and minigames and extras and trophys and... ok we're not finishing it this year.

How bro stares at you when you:

ignore the reaver he isn't cannon

"The reaver is just a test character hes not rea-"

about that engine i was working on... heres how it turned out (trigger warning: this shit is ass)

Who said Scratch Fnaf games had to look like crap?

(Art it not final, half of these cameras were made a year ago and are pending remastering)

that [[UNFINISHED]] office is already lookin good, who said fnaf inspired games made in scratch.mit.edu had to look bad?