4 years ago

When you transition to the current night in the second game, there's a 1 in 300 chance of a rare screen to show up. These images bear no story significance, but... they exist, I suppose.




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Here's the hallucinations the player can randomly see in the first game; These also contain some plot-important info, which is something I wanted to elaborate on more.

And here's the teasers from the third game, also brightened.

These ones don't have nearly as many secrets in them, and they're all based on ones from FNaF 3, quite blatantly.

This is an animated gif of John Sr. walking behind the window in the third game; Since his legs would have been obscured, they were never actually drawn.

The teaser images from the second game when brightened have hidden text and images to them. I doubt anyone has ever taken the time to do so, so here they are.

Does this whole thing work?

Here's all the jump-scares from the first game.

CAM05 Inspiration (First Game)

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).