Hey everybody, Toxic_Studios(AwesomeFaceGames) here. And where is Version 2? Well its been about a month since version 2 was announced and it’s still not out yet. The reason for that was because the glitch with the “secret” got bigger and I wasn’t really able to fix it so I took a break from working on Data Recovery. Now ever since about Wednesday I started development on Data Recovery again and the bug is being fixed. I also made a new spawn system for the enemies, and once the bug gets fixed I will start to make a new ending for whenever something happens involving the “secret” which isn’t even a secret. This time it won’t just be a: Game Won! thanks for playing, Press space to go back to menu(like my older games). This time there will be a credits screen. So that is it and I’m hoping to get Data Recovery out this month before August.
Next up
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4/27/18
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
An infected room from the second part of Cybel ! Are you up for some cleansing?
I did this on my 3DS ^^ #Kirby
Coming Soon...
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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