Game
The Prophecy: Isolated Dread

3 years ago

Where this game is headed.


I hate to say it, but I admit, this game is going in a far different direction than anticipated. Copying TRTF, etc? That's in the past. Yes, a ton of these teasers use quotes and lyrics from songs, just like other games do, but I feel it's necessary as some of these can give insight on what is going to happen during the game's storyline. The story will seem out of place, odd, but this universe it takes place in, is not like our reality. It never will be like our reality. But that's what makes games so much more fun to develop. Granted, not everything is ever going to be 100% of your own making. But taking your own perspectives and running with them is more important, than to try making things that already exist. I've learned that the hard way. Which is why, after the Loading Bay, everything of my own comes in.

This game's gone through so many different ideas running through, from adding otherworldly entities, to mutated monsters. But, as the burnout stands, it's staying where it is.

I have posted a remodel of the player character's car, which, I modeled entirely myself, like everything else. The idea with the player character's car, is that it's supposed to look futuristic, without drifting away from the current time period it takes place in. The best idea to find that due to limitations with designing cars? Hot Wheels.

I admit I am not making the game people were expecting, this game isn't about any animatronic and soul possession, torture, crimes etc. This game is taking a far different idea, and moving the motivations, and ideals of the true antagonists onto another direction. With this said, some things may be controversial, like the questioning of religion in this game. But it's necessary to take new ideas and make a new story with them that drifts away from your past and evolves into something of your own creation.

A lot of these ideas seem like they don't belong. But I feel that things need to change. The only similarity between the original Isolated Dread, is the very first level. The story, location, characters, motivations, ideas, all were made in way that drifts away from the past.

The game has been taking so much longer, because of a massive burnout over the past few months. There's way more to that, but I don't need anyone's pity or even my own.

This game will be transient, and more than likely won't get much recognition, but standing tall and making it better than the bottom 50% gameplay wise, is more than worth it to me.

I gave up on Witch Hunted, because I saw it as something that wasn't going to satisfy me. If I'm making a game, I want myself to be satisfied, especially if I plan on leaving to pursue other goals in life very soon. It'll feel a bit sore to say farewell when I've made so many mistakes, getting involved with the wrong people in the fangame community, and not even managing to make anything acknowledgeable as I've been in such a pursuit of quality since the very beginning in 2016.

I've waved my goodbye to the past. Said farewell to those I cannot reconnect with. I still have my regrets, but I can't look back. The future matters more now. I'm content if I release the game in its current graphical iteration. There is lots to be done elsewhere, but graphically, the models are good enough to please me. I hope they will please you. Even if not, it all will eventually turn to dust.



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