While making post-jam version, I finished shader-based rope-physics, which I started during the jam -> Much more performance and ropes :D Hopefully you see it after compression ^^ #operagxgamejam #operagxjam #operagx #gamejam #gamemaker #yoyogames #ufo
Next up
I hope I get something playable done for OperaGX jam. Most of time I have been doing things I have discarded ^^"
Here is one of concept pictures I made, and then what's currently done for the jam. #gamemaker #operagxjam #operagx #gamejam
Current progress in #OperaGXGameJam
Currently I can make textured terrain. I really should do the collisions next ^^"
Prototyping for #OperaGXgamejam
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
What you all think
The whole squad is here!
Interested? Follow me!
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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