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4 years ago

While making post-jam version, I finished shader-based rope-physics, which I started during the jam -> Much more performance and ropes :D Hopefully you see it after compression ^^ #operagxgamejam #operagxjam #operagx #gamejam #gamemaker #yoyogames #ufo




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I hope I get something playable done for OperaGX jam. Most of time I have been doing things I have discarded ^^"

#operagxgamejam

Here is one of concept pictures I made, and then what's currently done for the jam. #gamemaker #operagxjam #operagx #gamejam

Current progress in #OperaGXGameJam

Currently I can make textured terrain. I really should do the collisions next ^^"

Successful landing

#screenshotsaturday

Runestones: from concept to in-game model🗿

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

My D&D art for my family so far (WIP if you couldn't tell)

brung back my old oc plus a new one

...they don`t have names yet tho