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4 years ago

While making post-jam version, I finished shader-based rope-physics, which I started during the jam -> Much more performance and ropes :D Hopefully you see it after compression ^^ #operagxgamejam #operagxjam #operagx #gamejam #gamemaker #yoyogames #ufo




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Here is one of concept pictures I made, and then what's currently done for the jam. #gamemaker #operagxjam #operagx #gamejam

Current progress in #OperaGXGameJam

Currently I can make textured terrain. I really should do the collisions next ^^"

I hope I get something playable done for OperaGX jam. Most of time I have been doing things I have discarded ^^"

#operagxgamejam

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Levels' maps.

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)