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56
4 years ago

While making post-jam version, I finished shader-based rope-physics, which I started during the jam -> Much more performance and ropes :D Hopefully you see it after compression ^^ #operagxgamejam #operagxjam #operagx #gamejam #gamemaker #yoyogames #ufo




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I hope I get something playable done for OperaGX jam. Most of time I have been doing things I have discarded ^^"

#operagxgamejam

Here is one of concept pictures I made, and then what's currently done for the jam. #gamemaker #operagxjam #operagx #gamejam

Current progress in #OperaGXGameJam

Currently I can make textured terrain. I really should do the collisions next ^^"

Fan art for Foolish I'm feeling kinda better so I drew this

Have a good Boi

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)