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Feudums is a mostly solo crafted, upcoming online 4X strategy with ZERO pay-to-win, so strategy reigns supreme!
We have just launched a #multiplayer challenge in our demo! Defeat the pretender house and commemorate your victory on your coat of arms!
Build a House that outlives every campaign in a player-driven online strategy.
The game is fair. The noble houses aren’t.
Playable open alpha!
Current experiments focus on alliances, longer sessions & specialized regions, based on user requests.
A new community demo update is available, provided for full transparency & early dialogue! Any feedback is much appreciated!
Get it here, on Steam or from our site!
Changelog:
https://store.steampowered.com/news/app/473750/view/761771476129…
Pretender Wars community challenge returns tomorrow!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Community Poll!
Many of you have asked for some sort of single-player content on our channels for over 6 months, so please take the chance to shape our story - even if you prefer our online multiplayer game mode - and vote!
More jigglier than ever, can you tell which one is the new one?
Feudums is a medieval, multiplayer grand strategy with ZERO pay-to-win!
Lead your fiefdoms, noble house and vassals to greatness in a blend of 4X, turn-based strategy and idle elements!
Happy #screenshotsaturday!
Feudums is an upcoming, online, social multiplayer grand strategy game without the pay-to-win bullshit.
Follow & support our completely transparent project and check our continuously updated demo!
(Last updated two days ago!)
Slimes can adapt to their environment, where do you think this one lives?
Feudums is an upcoming, community-focused medieval 4X & online grand strategy.
⚔️ Feudal vassalage
🛡️ Noble houses & legacy building
⚖️ Deep systems, no tedium
🤝 Large-scale social multiplayer
🛠️ Modding supported
⛔ NO pay-to-win and f2p grind












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