Next up
Whipslash v0.3.0 is up with a bunch of new changes.
- Axe tracks to where the player is looking
- Elite enemy model is in
- Explosive crates
- Modified enemy attack patterns
- Danger zones
- Player health UI
- A reworked map
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
I-Buki
Mio-Da!
Ibuki Mioda!
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Levels' maps.
Made my first ever animation.
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