
Next up
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
Boom goes the dynamite
Just only the boss left for this area, and then it'll be onto the next one
yo so lowkey a ref for Oliver Rehlis
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
Three...
I'm going to
Already got the Idea down for the boss!
Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay
Chilling (commission)
How it feels outside currently
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