*This article is probably incoherent
I have this 1-4 player board I like to play by myself because my friends are lame and get butt hurt. It's a tile based escape game with aliens. Whenever I'd play it I wonder if it could be translated into an interactive experience. That's pretty much where the idea of CULT came from - that and wanting to make something different from all the platformers that get released once a week.
If you are wondering where the theme came from because the board game is about aliens. Well, at first It was going to be a Jesus based game - because I once was in an actual cult, but I thought it hit too close to home. (I may just re-skin and release another version down the road and call it CULT: Praise The Lord or something).
Well horror is something I don't normally touch but have been wanting to try and also to make a game with a female protagonist I would say it's plot is cliche to have the virgin be sacrificed to demon - but it's so unused that it's no longer cliche. It wasn't concrete in my mind until I found the color palette. Then I had to make the game. The game was made in 2 1/2 weeks.
It was an actual uncomfortable game development process and I think it shows in the game. I was researching images and stories on the devil. Freaky stuff. It's different then jump scares. I thought I would see something every now and then in the shadows. So I wish you the best of luck playing this game.
Here's some examples of what I was looking at:
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