not increasing the standards for too many, creating too much "supply and demand", enduing stress
spoilers (duh) this is a game meant to be a "find things out yourself before going on the wiki" game instead of me giving out every little tidbit about dbg before release
unlike dbg, there will be concepts and actual logical thinking put in choices rather than "heyyyy useless star punch mechanic for boxing gloves for a command input that is completely unimportant for a game like dbg"
no deadlines and shit (this is why tnwt 2 was development hell)
potential beta for the game for some people to try out before release (i cannot keep promises this is a maybe)
more questions that i would love to answer about the game (nobody gave a shit with the dbg qna and suggestions forum)
Next up
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
Chiaki Nanami!
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
it happens
Path of Kami, running around the shrine area
Coming Soon...
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.
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