4 years ago

Why I'll NEVER archive my old projects


There's a prime reason why, they were shit. No questions. Not to mention that when they were on Scratch before, there were some remixes and looking back at them makes me want to puke, Thank the lord that I've improved over the years and most of those projects are long gone now, but the fact that they were worshipped at one point really boggles me. I worry for newcomers for either Scratch, Clickteam, or any engine to start off with for games because not every first creation will be proud forever. Hell, look at FNaB v1. It was a remix, horribly done, ugly looking characters, bland rooms, etc. I'm also making this post to not make the same mistakes as I did from before or any other developer has been through. Practice is highly required when t comes to these types of things. Not only with trying to code a game, but modeling too.

I'm not calling out anybody who's done a poor job, but I'm asking for those who want to make a game or just a creation to experiment for a good long period of time until you manage to get somewhere to where you're satsifyed with the results.



4 comments

Loading...

Next up

I'm sure this would count. Even for back then and when I remastered Billy's V2 last year, I don't know why I made DOG an enemy. #Cursed

Happy Halloween

#Pumpkin I know I showed this but screw it, throwback.

illusion pnm receation

except i actually locked in

#Creepypasta Throwback when I did this last year. So much better.

Happy Anniversary Five Nights at Treasure Island!

Dr.Robotnik Model I made since I was bored

Something is in fact coming someday...