Hello! I'm Game Rulez Dev. and I'm going to tell you why I'm not online that often.
Well, to begin with, there are a lot of reasons I am not online that often, and why I don't update anything, and I'm going to tell you why:
I started to move on, move on from game development,
and that's because I feel like, even after I lost the C3 Licence I felt demotivated to continue making games even though it's my absolute childhood dream, and one day I want to be the best game developer, and that's still a thing, but... It's not that intresting anymore to me. I feel like the Game Rulez Dev. persona is still fun, however, it is starting to go away.
Don't get me wrong! I still want to make games! I have tons and tons of projects in mind! I still want to make them! I still want to continue with the PROJECT: H4PPY story, because it's extensive as hell! It's just that the fire hasn't just started yet, and I still want to learn more things about developing games and other engines.
I still love Game Jolt, and I still like you guys, but I feel like I'm a bit underrated, and that demotivates me; so that's why I feel like I can't entertain you guys with my projects! Hell, I feel so arrogant by typing that last sentance!
I do not have time.
I can't be a student and a game devevoper at the same time, at least right now no.
Other Intrests in this time.
I've started to see other hobbies besides making games and gaming as a whole, like making music! I still love games and I play them occasionally, so I really feel like game deving at the moment, so I'm starting to see other things besides this.
That's it, but don't take this as a "I Quit" message, but rather as "I'm going to get a break from this", I might come back one day for a game or heck, even two!
Game developing is stressing too, so take that as another reason, and it also gives giving you pressure like "What if they don't like it?" or heck, "Is this a pile of complete trash?"
Well, that is open to interpretation, so, yeah, that's about it.
See you next time, folks!
~Game Rulez Dev.










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