Game
ONE_LINE
7 years ago

Why I stopped working on ONE_LINE: please read the article


Alright, so I’ve made a previous devlog saying that I didn’t post anything for 6 months and that I would maybe pick back up the development in December 2018. And now here I am, another 5 months later without any news. I am really sorry for not giving any sign of life for so long.

Now, you’re probably thinking that I gave up on ONE_LINE, and you are partially right. But, it isn’t because of nothing.

  • First, and the most obvious reason that I mention all the time, I am overwhelmed with studies. I know I’ve said that a million times and it may sound as a simple repetitive excuse, but it is especially true today, with College work: I am literally flooded with work.

  • Second, It was starting to get more and more difficult to make ONE_LINE. I thought I did a great optimisation job with the game, but I realized that I did too much optimisation. It became to the point that it affected the way I could implement new features. It took me a while to get the portals working, just because of the way I coded the line.

  • Third, and maybe one of the strongest reasons: There is no “feel” to the game. ONE_LINE is basically “you left click or you right click”. I don’t know how to explain it, but the best way I could put it is that it started to get “boring” after a while. I started to lose inspiration for more levels because I didn’t know how I could implement the gameplay mechanics. I want to be able to “feel” my controls, to be “in control of my controls”. ONE_LINE is definitively not the game where I can “feel” them. You may also say “I though you said that your game is addicting!” And I say yes to that: it IS addicting. But, it starts to get boring fast on the development side of things, thus why I left ONE_LINE where it is now.

Bottom line then.
I don’t think I’ll be able to go back to this version of ONE_LINE anytime soon. It starts to get hard to develop and the controls are less and less fun to use. So, I have started a bigger and better project recently called Project Flight, a 3D bird low-poly racing game. (You can check it out by clicking here if you want)

Does that mean I gave up on the ONE_LINE formula? Absolutely not. I plan to make it as something in a currently secret project. You may see one last devlog telling what this project is, but it’s development will mostly be shared with my relatively new Twitter account. I now share all of what I do there, so if you have a chance, come check it out here:
https://twitter.com/mickyelloow



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Have a good Boi

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Alone Together....