Ok. I just want to say sorry for not updating you for the beta of FNAP 2. I am pretty sure most of you have found it out by surprise (maybe), but I have released the DEMO about 2.5 hours after I put up the beta. I know it may seem wierd, and for those of you wondering what time I released it (what time it is for me) then I have released the demo at 9:36 PM [Eastern Time Zone]. So for any of you experiencing bugs in the game so far, then please notify me in the comment section of the Five Nights at Pinkie’s 2 Game Jolt page. For now just enjoy the demo, and what I have gotten so far. I hope you like it! ;)
Next up
So I know it's not much, but I currently have the intro and title screen completely finished (save for a few potential revisions in the future), so I figured I'd give you guys a small preview of what I've got so far! :D
UPDATING ENGINES!
So, after planning for a bit, I can tell that CTF 2.5 won't be able to handle this game. So henceforth, this game will be developed entirely in Unity!
Here's a little preview of the title screen! As you can see, nothing was sacrificed.
Some new renders of Edward! :3
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
"Our work is never over" they said.
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Showing off player 2 😎
What do you think?
Why walk when you can jump?
Rockin the Guitar, an Axe like Guitar I made for my Uni project
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