Game
SCP: Management
5 years ago

Why is the game taking so long?


"Why is the game taking so long?" you ask.

Well I have a few reasons.

The biggest reason is that while I have made games before, I've never published one, nor worked on one this big in scope,

on top of that, I'm not developing in clickteam anymore, I'm using unity, and learning a new engine takes alot of time.

Another big reason is lack of motivation. I have no reason to not be motivated, Its just not there sometimes.

So thats why its taking so long. But worry not! It isn't cancelled, and it won't be.



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SCP management menu screen is complete, work on main game is now beggining

Phase 1 sprite complete!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐Ÿ›ก๐Ÿ—ก Bookmark pre-launch page๐Ÿ”–๐Ÿ”–๐Ÿ”–

https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโ€ฆ

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. ๐Ÿฅณ

I want to know - what's your favourite quest reward?

Just a Pico sprite

Showing off player 2 ๐Ÿ˜Ž

What do you think?