well, for those who are wondering why i haven’t gotten the scrapped bonnie level out yet, i got some explaining to do.
first off is that i didn’t intend to make a scrapped bonnie level at all, the game was only going to be Scrap-pile and their levels, but then i started working on Bonnie’s design.
second is that the whole design of the level drew a blank for me. the original design was the player being outside looking for his mask while he follows you and turns hostile randomly. but the map wasn’t working right and i turned it to something else. then i started losing motivation on the level and slowly stopped working on it.
and now, a couple weeks ago, i started working on a remaster of one of my old games that i never made a full version of. the game will still be in unreal (because i am getting used to it now) but it won’t be a freeroaming game, like the original was. i already have the map remade and some characters in, but i won’t make a game page for it until i get enough for a small gameplay demo to be released.
and for those who want five-nights: scrapped to be more worked on, i won’t delete the files. i will keep the saves on my laptop so i can work on it when i want and i don’t plan on Five-Nights: Scrapped being the only game that will use Five-Night’s story line.
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