When I discovered QBasic I thought, “Well this is weird and old” Then I tried it out, I could create a basic screen and draw on it with only three lines of code, while this game is probably over 50 it still took a while to think how the structure of the game was going to be created and how the game is rendered, which steps I should take to making it, and if there should be a menu, etc, especially in just 1 to 2 hours, that’s right. This game was originally written in just 1 hour, then when the collision didn’t work between lines and circles, I switched it over to images, then the collision become much easier, but it was lengthy
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Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Runestones: from concept to in-game model🗿
Just a Pico sprite
I worked so hard to get all four of them to the end safely, but then...
Made my first ever animation.
Some Shadow boss fight gameplay 👾
Explosive domino effect
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
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