Game
wildlandsonline
1 month ago

Wildlands UI Sprite System Update


Wildlands UI Sprite System Update

  • Unified inventory rendering so items, fragments, CapSouls, and blueprints all use the same sprite system instead of mixed emoji fallbacks.

  • Fixed fragment inventory tab so fragment PNG sprites load correctly instead of emoji-only icons.

  • Updated item rendering to resolve icons from recipe outputs → sprite keys → sprite cache.

  • Blueprints now render using the sprite of the item they craft, instead of static emoji.

  • Fixed CapSoul UI consistency so all CapSoul icons render from the sprite pipeline.

  • Added sprite helpers (itemHtml, fragHtml, bpHtml) to standardize how inventory icons resolve.

  • Patched crystal keepsake items so they render correctly and no longer reference invalid variables.

  • Improved sprite fallback logic so missing sprites gracefully fall back to emoji instead of breaking UI.

  • Expanded sprite preloading so commonly viewed inventory assets load faster.

  • Inventory UI now consistently pulls icons from sprite_data.json + sprite cache instead of hardcoded emoji.

Result:
All inventory tabs now use a single sprite pipeline, making it easier to add new items, fragments, and blueprints without UI changes.



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