Hey everybody! I decided to look for a workaround for the lack of support for Linux and Mac OS X. What I decided to do now is get rid of the UnityBlocks launcher (not needed whatsoever) and find a way to compile UnityBlocks for Mac and Linux quicker. So this is what is gonna happen:
Mac will be compiled for universal use
Linux will be compiled for universal use
Windows will be compiled for 32-Bits as 64-Bits operating systems all ready support 32-bits.
UnityBlocks Launcher removed
No installer
I’m just going for this as I enjoy Windows, Mac and Linux and because it’s for reaching a larger audience. Thanks and stay tune for 1.0.5a!
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