made a new map called Maple island
updated the scope mechanics and added new scopes/sights
M4A1 model and texture changed
rocket launcher and MP5K removed due to broken mechanics and damage system
sound attenuation has been changed
User(host) can now customise the sky to their liking
post processing has been changed
A.I events have been optimised
A.I can now also sense damage
Character models have been swapped
weapon collision with world object has been changed
Pistol sprint animation and sound has been fixed
Training map has received some changes
boxes and barrels model has been changed included the materials(textures)
floor collision has been fixed as well [ no more floating characters]
Next up
I suck at this game
Addax
They have very long horns
@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa
before the quest ends on April 8 and you'll get Coins!
Birbs
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
UE4 Blueprint vs C++ Performance Test
plus Hybrid Blueprint C++ approach
Read article if you wanna know what I'm doing
Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!
Quests inspired by the game have entered your quest log.
Get the game: https://bit.ly/slimeheroessteam
Dripped
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