Game
Fun Game
7 years ago

Winter 2018 / 0.1.0 Patch Notes


Winter Update

The first major patch for Fun Game is here! In this patch comes a ton of new things leading up to the full release of the game.

SoundSys

SoundSys is a new sound system for telling the peer client to play a sound via a single network packet. Currently, SoundSys is only used for telling the killer to play the sprinting sound effect when the survivor sprints. Eventually, it’ll become more polished and used more often.

UniversalUI

UniversalUI is more of a philosophy behind UI design more than an actual system, and that’s the whole point. We’re already using Box2d as a physics engine to handle things like detecting where various objects are (ex: mouse cursor), but this patch updates a bunch of older UI screens to follow the new philosophy.

Lobby List

You now no longer need a buddy to play Fun Game! Open the game, click on the lobby list, and join one of the lobbies that starts with “FUNGAME_”.

Patch Notes

  • adjusted spawning logic for keys, added more keys to spawn to each map

  • added some hud text for collecting keys

  • added a timer for round end. if the round ends through the timer, the survivor wins.

  • customized homescreen to be more festive

  • fixed a bug where using sprint would counteract the slowdown caused by collecting a key

  • added a “time piece” for killer, when the ticking starts (keys reaches less than or equal to 2), add 7 charges to teleport and 3 to trap

  • the icon for sprint should now become transparent whenever SPRINT_ENABLE is false

  • updated the XP ring

  • added a quit button to the home screen

  • set keys to spawn under all building layer instances

  • fixed a bug where timing a key collection along with sprinting would negate the slowdown effect caused by collecting a key

  • implemented SoundSys, a system for telling the peers on the network what sounds to play based on a singular variable and packet

  • disabled anti aliasing, allows for better frame rates

  • made the “Player” object rotate according to the users mouse position

  • reworked the match ending screen to fit the new UI scheme

  • reworked abilities screen to fit the new UI scheme

  • fixed a bug where a UI element on the lobby screen would disappear if you were the host

  • fixed a bug when hovering your cursor over a button wouldn’t light up certain UI elements

  • added a new UI element to detail how the XP system works (Home screen > Click XP wheel)

  • changed the application icon from the default Clickteam Fusion one to a custom one

  • removed xbox controller support (it was no longer updated, and poorly implemented)

  • fixed a bug where the game would default to fullscreen on the home screen instead of the splash screen

  • updated settings menu to change volume with the slider instead of having to save and then update the volume

  • fixed the lobbies list and reworked the gui for it. you can now technically play the game without having a buddy to play with

  • fixed the detailed error feature, previously it would not display errors unless a peer disconnected

  • scrapped the terror radius idea, now the idea behind the game is stealth and rushing

  • added a SoundSys sound effect to play for the killer when the survivor uses aura

  • fixed a bug where if the peer disconnected on the tally screen, you would continue back into the match without a peer



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