Game
The Diving Engineer
9 years ago

Wireframes & Noise tests


Today I have been working on a wireframe for the game screen.

5d0b102b959d5.jpg

Some of the features I want in the UI are:

  1. Have a button that switches between edit interface and drive interface

  2. Show energy bars such as use and gain of eletricity and the pressure tanks for vertical elevation.

  3. The different slot types: Inside (yellow) and outside hull (blue) and different equipment pieces that requires different slot configurations to fit. Currently I sketched out a turbine, a search light and a drill.

  4. A messaging system for story and status updates

  5. A way to turn on and off modules of the ship to lets say preserve energy or silence.

The 2nd progress for today is an early experiment inside Unity with perlin noise and octave layers. I’ll be using later a spreadsheet driven data set with different types of materials.

5d0b102e3a918.gif

This early prototype allows to change the noise settings and thresholds for the rock and soft materials as well as seeded objects to be placed along.

The idea is to use marching squares later to create 2.5D geometry along the camera. As soon as the camera moves existing tile sets are recycled and new ones are re-generated.



1 comment

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

I was bored, so... ManutKat.

I-Buki

Mio-Da!

Ibuki Mioda!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

I worked so hard to get all four of them to the end safely, but then...

Szayel Aporro Granz - Bleach

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM