Game
The Diving Engineer
9 years ago

Wireframes & Noise tests


Today I have been working on a wireframe for the game screen.

5d0b102b959d5.jpg

Some of the features I want in the UI are:

  1. Have a button that switches between edit interface and drive interface

  2. Show energy bars such as use and gain of eletricity and the pressure tanks for vertical elevation.

  3. The different slot types: Inside (yellow) and outside hull (blue) and different equipment pieces that requires different slot configurations to fit. Currently I sketched out a turbine, a search light and a drill.

  4. A messaging system for story and status updates

  5. A way to turn on and off modules of the ship to lets say preserve energy or silence.

The 2nd progress for today is an early experiment inside Unity with perlin noise and octave layers. I’ll be using later a spreadsheet driven data set with different types of materials.

5d0b102e3a918.gif

This early prototype allows to change the noise settings and thresholds for the rock and soft materials as well as seeded objects to be placed along.

The idea is to use marching squares later to create 2.5D geometry along the camera. As soon as the camera moves existing tile sets are recycled and new ones are re-generated.



1 comment

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Shadow The Hedgehog X pixel art

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Made my first ever animation.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.