Game
Nights at Felix's 2

6 months ago

With Yoda's AI finished, I'm finally free from the cycle of procrastination I've been stuck in since I first announced this project.


Yes, this should mean I'll be able to get everything finished very quickly now! It might even be much quicker than usual since I already completed all the other assets (the menu, game over screen, custom night etc), which I usually only do after I finish the main office frame.

To be honest, I don't know why I procrastinated so much; my motivation for this project was a rollercoaster, which I think is a first for me. Usually, I'm either super motivated and work on something almost every day, or I have no motivation at all and decide to cancel it.

I've said this countless times, but I'll say it again: this was a project I really wanted to make, so don't think I forced myself, I can assure you I don't do that. I was definitely not motivated to work on the original Nights at Felix's 2 and I cancelled it almost right away as I knew it wouldn't do any good.

I don't know. Maybe I'll be more careful next time to prevent this strange rollercoaster of motivation, is that a normal thing? I know a lot of you guys are developers too, so feel free to tell me what you think. I always appreciate getting advice.

The plan now is to balance the AI as they can all attack at once right now. When that is finished, I'll whip up a beta build for @HattyTheGuy to play. After that, once everything is working as intended, you should receive the game either:

  • Sometime next week, if I can keep my motivation decent.

  • Or on Halloween, which is just two weeks away.

Anyway, that's all for now. See you soon!



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