The very clean and rigid shapes were starting to bother me a bit so I did a wonky test. This means just bending some metal to make it look more silly and cartoony. I think this works better for the derpy dog soldiers and gives it a little more personality. Downside is it doubles the poly count. Still pretty low anyways. Will have to see how it works with the smaller scale details. Quick iterations FTW!
Next up
New lock and keys Updating the old temp locks and keys models. Adding some much needed theme, fidelity and style.
Game Done! The game is done! Please play it and leave a rating! We hope you enjoy the game. If you do please share it. :)
Dogs textured Finally got the dogs re-UVed and a few variants painted. They should be in the game tomorrow so we can see what adjustments need to be made based on the lighting.
Kat done for now Finished up the main character Kat model. I may make some edits after we get the rest of the game done, but its good enough for now. :)
Light em up! Working on updating some of the temp environment assets. Getting the light models updated, adding a vision cone and changing the color to match the dog lights. Next I will finally paint the dogs. :)
Finishing the character models Working on updating the character models for the final game. Adding a lot more geometry including backpack, moving eyes and eyelids for Kat.
Gem Rewards Working on the Gem Rewards screen. These will be linked to achievements based on how many total gems collected in the game. (500 total)
Level 4 blocked in Just finished the main geometry and collision for Level 4 which will be the final level in the game. We will have a build with the tutorial and this level up soon. :)
Story Sequence WIP Working on the intro sequence images over the next couple of days. I’m not sure how much detail I want to put in, so I’m going to do them all quickly and refine later.
Major Bull! Here is the boss of the Dogo Corps and he is determined to catch that Kat!
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