Next up
Here is how the map is currently looking, before i start making props and stuff I wanna finish the walls and doors and make their textures, the roof is just a copy of the floor, too lazy to make it its own, especially when you can only see it in 2ish cams
Back Stage renders for the toy animatronics, in my AU they werent taken apart until after FNaF 1, they were meant only to be used if one of the main animatronics broke down
As much as I love the retro animatronicsby @VibaPop
and them being the reason I started this project
I would rather
Model my own
To express MY creativity
My ideas
and to Practice Blender
Here is how Freddy is looking so far
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.











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