I’m currently working on a new character and it will have more animation than the other character. He will have a sword or a dagger which will allow me to think of future enemy’s a bit easier. I will put a picture up so you can see the character tell me if you would like him to look different or if you have ideas for future enemy’s. The new character is a bit taller than the other one so i’m going to have to work on the current levels a bit more. I’ll try to get an update out as soon as i can. I also have more of the story figured out probably will rename the game when i get more of that done.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
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✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Werehog transformation process. #sonicunleashed
Microsoft Windows XP Unprofessional (windows logo prototype)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Showing off player 2 😎
What do you think?
Why walk when you can jump?
Coming Soon...
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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