working on the CAVE STORY SAMPLE for (Doukutsu 2)
i need some time, and the more GMC samples.
if you are wondering about the game.
it needs ideas… i think…
i think the same cave story mechanic, shooting, side scrolling, collecting.
more mechanic ideas thinking so i dont use too much memory
THEN i will divide what do export:
climbing,
swimming,
burning/freezing/poison/stun, enemy effects.
(new) fire/aqua/bota/spark based enemy’s.
changing room temperature (for puzzles).
fire hazards (lava),
ice friction (ice platforms),
dimensional warping (for puzzles),
small pico-8 style sprites (for far places),
bosses,
side quests,
narrative driving.
finally:
aircraft levels: (star-fox style game mechanic),
(I can not tell if it was right, i think 2D was a start)
its ether viewing from a top/side/or back.
because if is on back; then it will be like star fox.
if its like “starfox” then i must find a better 3D software to make air-craft bosses or air-craft enemy’s… there way…
we all need a plot me and all users who read this.
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