Next up
I've already added a few sounds and have currently about 8 Levels. My aim is to make at least 20 Levels, where every Level has a unique mechanic. Additionaly I want the Boss to have multiple states, depending on the remaining health.
First of all, I added Gamepad support! When playing with Gamepad there also is an autoaim function.
Also added a few new attacks and tower!
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
Some footage of the finished version for the demo. I might make some changes or add stuff after I get some feedback on the demo. Also: Feel free to check out my Itch-page too :) https://thesmetter.itch.io/
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I have changed the whole artstyle of the game and will definitly optimize it in the future. Also added a few new mechanics, but I dont want to spoiler too much :)
So this is a little sideproject, besides my main project "War Underground" (currently "War of the Tiny", I will change the name later). I made this because I wanted to try out new enemy mechanics without paying attention on art and stuff.
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
Hey! Full game is out now! So grab a friend and try it out!
0 comments