It’s a doors/rooms fangame set in a sewer. The main mechanic revolves around sound. You’ve been sent down to reactive the UV beacons, they’ve been deactivated and are the only hope of keeping them away.
Don’t. Make. A. Sound.




It’s a doors/rooms fangame set in a sewer. The main mechanic revolves around sound. You’ve been sent down to reactive the UV beacons, they’ve been deactivated and are the only hope of keeping them away.
Don’t. Make. A. Sound.
Menu screen- work in progress
made the first character design and spritesheet! (haven't done the rooms yet but finished the menu)
it's called wilt, it's a rush varient, it just crumbles halfway through its attack. mostly uninteresting, has varients.
Teaser soon
Joltober 2025: Day 17: #Goblin.
new entity, Choke! kinda like A-90, but you have to hold your breath when they breathe (there's a holding breath mechanic, not too interesting)
will be animated in game
Kreekcraft jumpscare by spider army also known as Timothy
still making more props, did make some for mechanics later on.
more in article ⤵️
BRUH RIDE FIGURE TO THE MINES
well i know i havent made anything in ages, but im working on a new DOORS game, ROT. follow for updates
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