Game
JUMP!
7 years ago

Working On A Sequel


I’ve been working on a sequel to JUMP for about a month. I want to keep the core elements of JUMP, like tilemaps and level creation, and expand on them.

Here are some of the features that I’d like to include in the game:

  • Larger levels with side-scrolling

  • Particles

  • More movement mechanics(other than speed and jump boosts)

  • Improved level editor

  • Allow users to add custom tiles and change the physics of the game

Up to now, I’ve implemented basic level loading, tiles and animated tiles, player physics, a GUI engine and a basic main menu screen. Next, I’ll be working on the level editor and support for side-scrolling maps. After I get enough progress done I’ll make a devlog where I’ll post new features and progress. I also have to come up with a name for the game…



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Next up

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

Vertex Array Backgrounds Here’s a background example from 0.4.0

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

art comission.

Successful landing

#screenshotsaturday

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

What you all think

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