hello!
Before we start, a little context
A few months ago, I started developing a port of UCN to GameMaker to add mod support. For a few weeks, everything was working fine; I had practically everything ready. But I finally hit a wall because the programming system I was developing for this port (YCI, my own "code" interpreter) was giving me so many errors that I finally became so discouraged that I abandoned the project unfinished.
Recently, while reminiscing about old projects, I remembered this port, and it made me want to start over from scratch. Clearly, this would involve changing the engine to gain more freedom and implement a better mod system. So, two days ago, I started the project, and this is what I've done.
For now, I'm planning to add the following things to this port:
- Full UCN port + overhaul to improve the experience (Changing controls, improvements to the animatronic selection menu, etc.)
- Full support for adding mods
- .lua file support for programming animatronics, custom mechanics, etc. (Also support for adding code written in the haxeflixel format with hscript)
- More stuff I forgot
So, well, I don't expect this to get much attention right now. But I'm pretty excited to be able to finish it and show it off so everyone can create their own animatronics for UCN!
1 comment