7 months ago

working on anapt 2

also i would like to give thanks to two games and their developers:
Five Nights at Candy's by Emil Macko for character design inspiration and general inspiration

Five Nights at Coso's by MidaGames by being a major inspiration for me.




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very early development sneak peak

"ever since ive seen that place, ive been having nightmares"

"my game has no bugs no bugs at all"

HOW DID I MANAGE TO FIT THREE BUGS INTO A 19 SECOND VIDEO

A NIGHT

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

"Thanks guys for endless hours of fun." πŸ‘

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.πŸ›‘πŸ—‘ Bookmark pre-launch pageπŸ”–πŸ”–πŸ”–

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Werehog transformation process. #sonicunleashed