I’m on the grind again working on yet another game.
I know the way I said that makes it sound like I’m not excited to be working on another game, don’t get me wrong, I am, it’s just thinking about the actual workload that’s ahead is a little bit of an intimidating concept. Assets have already been made, important design decisions are being made, the engine is solid, and overall this is looking to be a great game.
I’d attribute the fact that this is going to be a good game entirely to the fact of the people I got by my side this time around. We’re gonna see the return of Greg once again tackling the sound track, as well as Kazma, the artist and co creator of Duck, Jump, Die! working on the art. Both of these people are really great at what they do, and overall amazing to work with, so here’s to hoping we get a great product out of this, eh?
Sadly there’s not very much content in the game to talk about, and nothing spectacular exciting I can reveal (hopefully just the announcement of the game and its dev team is exciting enough), but I will keep posting updates as exciting things pop up!










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