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Been pulling some All nighters to not only learn the correct way to implement my battle system but doing what i can to tweak the concept so it really balances well!
Finally got around to the first version of my Cover Art! A little something to give some visual into the game. Check out more and help make the game a reality! For even just $1, you can help push this game along the track! https://www.kickstarter.com/projects/projectdedic/project-dedic
Now that I have a few Sprites to work with I can get started build the UI elements and begin coding the battle mechanics! More to come! https://www.patreon.com/smileyzproductionz …
Working on the first battle scene! This will be the base of the first playable Demo of the game and will focus on the main protagonists clearing A.I. troops out of their childhood neighborhood.
Fixed chosen actions not pushing to Action Queue bar. Turns out I set the Text on the button prefab and not the new button... whoops.😅 Please come support Smileyz Productionz and Project D.E.D.I.C! https://www.patreon.com/smileyzproductionz
Working on the first battle scene! This will be the base of the first playable Demo of the game and will focus on the main protagonists clearing A.I. troops out of their childhood neighborhood.
So here is my first 2 enemies for the game. On the Left we have a ScoutBot, used for scouting the area. On the right is a similar unit called a Drone which is mainly just a surveillance bot that aides Scoutbots and other units in the event of a battle.
Eko's Battle idle animation is ready! - definitely looking to adjust the speed with this one as it was intended for it to be a bit slower.
I figured I would start with a Neighborhood environment as the first battle. This may change for the finished product but for now I want to focus on a playable demo and use this to capture the battle design in the game.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
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