11 months ago

Working on map and added shell casings!




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Finally finished my dev console system and framework and now fully works. Spent at least an hour or so trying to figure out why it wasn't working. Turns out, I couldn't use if key pressed in a broadcast update tick, I had to use when key pressed.

FIRST PUBLISHED EARLY ALPHA GAME IS OUT NOW: https://gamejolt.com/games/swdoom/932546

Making a dev console kinda like the console in the source engine.

OCTOBER 13 2026

SGI-STRIKE REMASTERED - WEAPON DEMO

Created the Spas12 and working on Mp5SD10mm

Going to pick up the progress on Fire Line Fury, so I remade the M4A1

First Shockwave 2 project ever has been remade.

Major menu rework and test run in sw2. You guys think that the ui looks to "simple" and clean"? Maybe I should make something a little more gritty and have less on the screen.