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102
2 days ago

working on post-processing/ambient effects, also made turning about 25% faster

(featuring unfinished desk models lol)

i'm trying to go for a grittier, more "sterile" look




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Next up

added basic pc interactivity

i was never a fan of just transitioning to a full screen interface or having the computer always turn off when you look away (or locking the view to the pc when it's on)

more progress

working on lighting and materials in the office

(this is an in-game screenshot)

And what is an Endo without its suit

making progress, the flash beacon now works again (also updated some models)

i really like the atmosphere i'm creating, gonna work on some ambient sounds soon

William Afton and his stupid purple car he cared about more than his KIDS

A gift, for you

endo remaster progress

trying to stay mostly faithful to my original design, but with better geometry and materials, and some additional details

Environment Work As Of Late

completely overhauled the navigation system to remove all fade transitions, allowing for a 100% seamless experience (this uses zero prerendered animations, it's all perspective and math)