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35
2 years ago

Working on the Fireteam overhaul (lost old save), the game runs slower because I'm recording and that means the recoil is crazy high, and the blur is so much it feels like you're playing an fps in your dream.

alot of core improvements, AND DELTA TIME!!!




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Next up

Im starting on the 3d weapon models now, ive got a good base framework for the terrain

New terrain engine for an upcoming 3d fps game

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer

this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine

OCTOBER 13 2026

i got balls

SGI-STRIKE REMASTERED - WEAPON DEMO

Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

credit to @ringneck333 for alot of the assets and the tarkov hud

First Shockwave 2 project ever has been remade.

Are you sure?

I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling