Sorry there hasn’t been much updates regarding the game. I’ve been busy with finals and another GJ game. Hopefully I can get another devlog video up before Christmas.
Right now, I’m working on combat mechanics with enemies. Unlike my previous games, these enemies are affected by physics, have knockback, and are a lot “smarter”. To top all that, I’m still struggling with having this all fit in with the engine and making the combat experience quick, fast, and challenging.

Oh yeah, there’s also a run button. How swell!
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