Next up
Earlier in development, characters would sometimes overlap like this haha.
Status report on V3!
It's basically done! You can full customize your mod with your own sprites, sounds, and movement! See attached images :3
I just want a tutorial video for the in-game mod menu before I upload it to GameJolt, and maybe GameBanana.
Version 3.0 is out!
You can make your own custom jumpscares!!!
Custom sounds, custom sprites, easily swap between jumpscare presets... yeah!
I hope you all enjoy the customization :>
It's been over a month since I announced Gartentale!
I've done good progress since, like finishing the ending cutscene, I just cant share it due to spoilers ;-;
What ill do instead is post some old content/work to avoid radio silence ^^"
This was what the monster dying effect initially looked like.
As cool as it was, it was expensive and inefficient, because it would scan the sprite pixel by pixel and create a new object for each white pixel.
... i scrapped this effect, of course.
There's this bowl of "oil candy" sitting here...
A sign says "Happy halloween!"
How convenient, today is halloween.
You take one.
Happy Halloween :3
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity











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