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Why the Hell did we Only Bring 1 Gun
5 years ago

WTHWB1G Update 0.2.1 (still Alpha Build)

Hello, back again with yours truly! Currently, we are honestly very behind schedule, not gonna make any excuses here... But anyways please read the article on how we have improved our Alpha Build!


In this update, we have now included the menu screen. We have also included new animations and improved sprites for the zombies and for the punching mechanic. The camera is now done and improved. That's all for now... Stay tuned!



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WTHWB1G ver 0.1.0 (Engine proof build)

Hello everyone! As you can see we have finally posted the very first build of the game! This build is currently very buggy. Please read the article for more info on the bugs and the controls of the game.

Devlog #1 Engine-Proof

Hello guys! Here is our first devlog of Project Lost Memory, we are proud to present our first barely functional version of the game with most of the prototype of the core design implemented, please read the article for more info!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

What you all think

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

I worked so hard to get all four of them to the end safely, but then...

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)