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Why the Hell did we Only Bring 1 Gun
5 years ago

WTHWB1G Update 0.2.1 (still Alpha Build)

Hello, back again with yours truly! Currently, we are honestly very behind schedule, not gonna make any excuses here... But anyways please read the article on how we have improved our Alpha Build!


In this update, we have now included the menu screen. We have also included new animations and improved sprites for the zombies and for the punching mechanic. The camera is now done and improved. That's all for now... Stay tuned!



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Devlog #1 Engine-Proof

Hello guys! Here is our first devlog of Project Lost Memory, we are proud to present our first barely functional version of the game with most of the prototype of the core design implemented, please read the article for more info!

WTHWB1G ver 0.1.0 (Engine proof build)

Hello everyone! As you can see we have finally posted the very first build of the game! This build is currently very buggy. Please read the article for more info on the bugs and the controls of the game.

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

I-Buki

Mio-Da!

Ibuki Mioda!

I did this on my 3DS ^^ #Kirby

Some Shadow boss fight gameplay 👾

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.