Game
Why the Hell did we Only Bring 1 Gun
5 years ago

WTHWB1G Update 0.3.1 (Beta Build)

Hello again! We have finally finished all the base mechanics! We have also added a few new enemies. Anyways as per usual please read the article for more info!


Controls Player 1 Player 2

Movement : WASD IJKL

Shooting : G '

Jumping : Spacebar Right Ctrl

Gun throw : E O

Move lock : C .

------------------------------------------------

Current, we have added a pause menu which can redirect the player to the main-menu, we have also finished level 1 through 3 which have a miniboss at the end of the latter's level. Currently though, as the 4th till the last level has not been done yet, the player will be stuck at the end of the 3rd level after defeating the boss by stepping on it, we plan to improve the boss by assigning a clearer indicator and symbols to help make the game player easier. Anyhow, this is currently all for this patch, thank you very much for reading, have a good day and stay tuned!



0 comments

Loading...

Next up

WTHWB1G ver 0.1.0 (Engine proof build)

Hello everyone! As you can see we have finally posted the very first build of the game! This build is currently very buggy. Please read the article for more info on the bugs and the controls of the game.

Devlog #1 Engine-Proof

Hello guys! Here is our first devlog of Project Lost Memory, we are proud to present our first barely functional version of the game with most of the prototype of the core design implemented, please read the article for more info!

Bandana Dee the Dream Friend

We are under attack!

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Coming Soon...

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂ­a Regla. It is one of the natural wonders of the country!

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

I made a small jungle house.

Got some fun collectibles in our game, Path of Kami!