Game
Five Nights at Lugig's: Comical Chaos
3 years ago

yall have have a new patch for you guys, the "optimization" patch, for more statistical information, read the article.


Normally in an older build of this game, a night would average around 500 to 600 megabytes of memory.

That's only because of the unused junk and waste of sprites.

So basically what I did was I cropped all the character/jumpscare/decoration sprites to use the least possible amount of transparency, and only activate said character's code when it's actually needed.

As a result, nights with less characters should take up less memory, averaging around 300 to 400 megabytes of memory for max mode.

Plus, I also changed the code of the limited vision option to where it's no longer a REALLY HUGE IMAGE, and instead an alternative method to have the "flashlight" effect.



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Shoutouts to this fine fellow @TanookyTeneka for dedicating this year to draw every fnal character! It's quite a lot now that I think about it, this art is made by @TanookyTeneka , don't forget it's @TanookyTeneka

if I had to give a rough estimate of how complete my origins remake is...

ALRIGHT fnal 3's page is here, give it a follow. Check out the cool thumbnail too https://gamejolt.com/games/fivenightsatlugigs3/904171

Here's yet another fnal 3 themed image which is also used as a server icon with a logo. What do you think this generation of animatronics is? Discuss.

Big update coming

Game's about to pass switched in time's filesize, talk about quantity over quality (It's doing pretty good so far though)