Game
Five Nights at Lugig's: Comical Chaos
4 years ago

yall have have a new patch for you guys, the "optimization" patch, for more statistical information, read the article.


Normally in an older build of this game, a night would average around 500 to 600 megabytes of memory.

That's only because of the unused junk and waste of sprites.

So basically what I did was I cropped all the character/jumpscare/decoration sprites to use the least possible amount of transparency, and only activate said character's code when it's actually needed.

As a result, nights with less characters should take up less memory, averaging around 300 to 400 megabytes of memory for max mode.

Plus, I also changed the code of the limited vision option to where it's no longer a REALLY HUGE IMAGE, and instead an alternative method to have the "flashlight" effect.



0 comments

Loading...

Next up

Wait, I like Coronation Day?

the best way to describe fnal 3's development currently is: hibernation (no it's not dead)

fnal 3 is getting some funny progress in, the game is being somewhat actively worked on in various different parts. It's quite a high priority and I really hope this game gets finished.

Here's yet another fnal 3 themed image which is also used as a server icon with a logo. What do you think this generation of animatronics is? Discuss.

Also, this is somewhat of a fnal 3 themed image that was used for my server icon, without the logo of course.