Normally in an older build of this game, a night would average around 500 to 600 megabytes of memory.
That's only because of the unused junk and waste of sprites.
So basically what I did was I cropped all the character/jumpscare/decoration sprites to use the least possible amount of transparency, and only activate said character's code when it's actually needed.
As a result, nights with less characters should take up less memory, averaging around 300 to 400 megabytes of memory for max mode.
Plus, I also changed the code of the limited vision option to where it's no longer a REALLY HUGE IMAGE, and instead an alternative method to have the "flashlight" effect.
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