Game
Five Nights at Lugig's: Comical Chaos
4 years ago

yall have have a new patch for you guys, the "optimization" patch, for more statistical information, read the article.


Normally in an older build of this game, a night would average around 500 to 600 megabytes of memory.

That's only because of the unused junk and waste of sprites.

So basically what I did was I cropped all the character/jumpscare/decoration sprites to use the least possible amount of transparency, and only activate said character's code when it's actually needed.

As a result, nights with less characters should take up less memory, averaging around 300 to 400 megabytes of memory for max mode.

Plus, I also changed the code of the limited vision option to where it's no longer a REALLY HUGE IMAGE, and instead an alternative method to have the "flashlight" effect.



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I know you fnal fans would know right away, and we're here to deliver. THE WEEGEE UPDATE.

fnal 3 is getting some funny progress in, the game is being somewhat actively worked on in various different parts. It's quite a high priority and I really hope this game gets finished.

Also, this is somewhat of a fnal 3 themed image that was used for my server icon, without the logo of course.

Game's about to pass switched in time's filesize, talk about quantity over quality (It's doing pretty good so far though)

when I'm trying to 201% sit 3 but I forgot to beat the frame perfect all-out mode deathless no-hit of five shows at wayrios ultra edition deluxe deluxe DLC part 4.1 nights 1-6 nightmare mario returns bruno locktrap mode in one sitting for two achievements