Game
Five Nights at Lugig's: Comical Chaos
3 years ago

yall have have a new patch for you guys, the "optimization" patch, for more statistical information, read the article.


Normally in an older build of this game, a night would average around 500 to 600 megabytes of memory.

That's only because of the unused junk and waste of sprites.

So basically what I did was I cropped all the character/jumpscare/decoration sprites to use the least possible amount of transparency, and only activate said character's code when it's actually needed.

As a result, nights with less characters should take up less memory, averaging around 300 to 400 megabytes of memory for max mode.

Plus, I also changed the code of the limited vision option to where it's no longer a REALLY HUGE IMAGE, and instead an alternative method to have the "flashlight" effect.



0 comments

Loading...

Next up

I know you fnal fans would know right away, and we're here to deliver. THE WEEGEE UPDATE.

Here's yet another fnal 3 themed image which is also used as a server icon with a logo. What do you think this generation of animatronics is? Discuss.

The answer to the previous post...

if I had to give a rough estimate of how complete my origins remake is...

Plans for 2025 (Read Article)

Shoutouts to this fine fellow @TanookyTeneka for dedicating this year to draw every fnal character! It's quite a lot now that I think about it, this art is made by @TanookyTeneka , don't forget it's @TanookyTeneka

ALRIGHT fnal 3's page is here, give it a follow. Check out the cool thumbnail too https://gamejolt.com/games/fivenightsatlugigs3/904171