Game
Five Nights at Lugig's: Comical Chaos
3 years ago

yall have have a new patch for you guys, the "optimization" patch, for more statistical information, read the article.


Normally in an older build of this game, a night would average around 500 to 600 megabytes of memory.

That's only because of the unused junk and waste of sprites.

So basically what I did was I cropped all the character/jumpscare/decoration sprites to use the least possible amount of transparency, and only activate said character's code when it's actually needed.

As a result, nights with less characters should take up less memory, averaging around 300 to 400 megabytes of memory for max mode.

Plus, I also changed the code of the limited vision option to where it's no longer a REALLY HUGE IMAGE, and instead an alternative method to have the "flashlight" effect.



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Also, this is somewhat of a fnal 3 themed image that was used for my server icon, without the logo of course.

the best way to describe fnal 3's development currently is: hibernation (no it's not dead)

ALRIGHT fnal 3's page is here, give it a follow. Check out the cool thumbnail too https://gamejolt.com/games/fivenightsatlugigs3/904171

if I had to give a rough estimate of how complete my origins remake is...

who isn't getting hit by that fnaw burnout?

I know you fnal fans would know right away, and we're here to deliver. THE WEEGEE UPDATE.