Next up
There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).
Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)
This week's Fan Art Friday celebrates Yooka-Replaylee! Accept the quest in your quest log to get started.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Busy working on stuff, here's some previous gifs!
They got new cards in Pokemon TCGP, Let's do a 10 pull!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Adding particles to Grass and Tree interactions.
[shitty slow tablet gif]
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