(There is a devlog1 on https://leo-red.itch.io/looped/devlog/201564/looped-v12-in-the-making)
The game page is here (Game is not available for now): https://gamejolt.com/games/Looped/621057
Hi!
This is an update to the last post I made a while ago. I have changed the focus of the update after that.
There was a delay in the progress as I had to remake the game from scratch recently as the old project file started to act weird. it took me only a couple of days to finish the core mechanic! As I am starting fresh, I thought I will make some changes to the plan too. I plan on working on the game play and core mechanic for this update
No themes (For now)
I had shown in the last devlog that the game will have themes. Sadly I have decided not to. As, it started delaying other parts of the game and also as it was just an aesthetic change. I did have most of the stuff finished, but it didn't feel nessasary
Power-Ups!!
Yes! Power-Ups will give you bonuses. This hasn't been fully implemented yet. But, soon!
For now, here are some assets for it,
New enemy type
The game now has a new enemy type! Doesn't really have a name, but lets just call it the red bomber. It shoots projectiles that slow down, and explodes after a few seconds. If near, it can do more damage to the player than normal bullets.
It will shoot the projectiles near to the player instead of directly at it. You can make the bombs explode by shooting them too
Difficulty curve
This hasn't been finalised. Likely not a wave system. But, slowly increasing the amount of a particular enemy type on the bases of the score, time survived, etc.. just how the difficulty curve is increased normally
Other Ideas?
Maybe a boss enemy type? could be an combination of multiple enemy types
I know this devlog is not very exciting, this was just for a update about the game. Hoping to make more soon
it really means a lot that you read this! Thanks!
Bye! :)
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